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Shamira
Medium outsider (chaotic demon evil extraplanar fire), CE
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Armor Class: 17
Hit Points: 553 (27d10+405)
Speed: 40 ft., fly 80 ft. (perfect), fly: 80
Initiative: 11
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STR: 29 (9) DEX: 32 (11) CON: 40 (15)
INT: 28 (9) WIS: 25 (7) CHA: 37 (13)
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Saves: STR: 16 DEX: 18 CON: 22
    INT: 9 WIS: 7 CHA: 13
Skills: 7 + ability mod for (Acrobatics, Bluff, Diplomacy, Disguise, Fly, Intimidate, Knowledge (planes, religion), Perception, Perform (dance), Sense Motive, Sleight of Hand, Spellcraft, Stealth, Use Magic Device)
Languages: Abyssal, Celestial, Common, Draconic, Ignan; telepathy 300 ft.
CR: 25(70000 xp)
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Space: 5 / Reach: 5
Melee attacks:
2 claws +16 (1d8+9 plus 4d6 fire and burn), , , , 2 wings +16 (1d8+4 plus 4d6 fire and burn)
Ranged attacks:
firebow +18/+18/+18/+18 (1d8+14 plus 1d6 fire and burn)
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Special: change shape (any humanoid; alter self), divine deception, nascent demon lord traits
Feats: Blinding Critical, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Deadly Aim, Empower Spell-Like Ability (delayed blast fireball), Improved Critical (composite longbow), Improved Precise Shot, Pinpoint Targeting, Point-Blank Shot, Precise Shot, Quicken Spell-Like Ability (dominate person), Rapid Shot
Environment: any (Abyss)
Organization: solitary (unique)
Treasure: triple
Source: AP 76

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